AI Insights · Timothy · July 2024
Top 5 Pixel Games on Android in the US: Q2 2024 Performance
Discover the performance of the top 5 pixel games on Android in the US for Q2 2024, including trends in downloads, revenue, and weekly active users.
In Q2 2024, the top 5 pixel games on the Android platform in the United States showed varied trends in downloads, revenue, and weekly active users. Below, we break down the performance of each game, with data sourced from Sensor Tower.
Melon Sandbox by playducky.com experienced a notable increase in revenue, starting from $385 in the first week of April and peaking at approximately $10.3K in mid-June. Downloads saw a steady rise, starting from 38.5K in early April and reaching 78.1K by the end of June. Weekly active users also grew consistently, from 481K in the first week of April to 649K by the end of June.
Tomb of the Mask from Playgendary Limited maintained stable revenue throughout the quarter, ranging between $1.3K and $1.9K. Downloads fluctuated, starting at 37.4K in early April, peaking at 42K in late May, and then dropping to 31.6K by the end of June. Weekly active users showed some variability, peaking at 884K in early June before falling to 772K by the end of the quarter.
Galaxiga Arcade Shooting Game by 1SOFT saw a slight decline in revenue, starting at $53.1K in early April and ending at $47.4K in late June. Downloads also decreased from 43.6K in the first week of April to 32.1K by the end of June. Weekly active users remained relatively stable, with minor fluctuations around the 140K mark throughout the quarter.
Color by Number: Coloring Games from Wildlife Studios showed a modest increase in revenue, starting at $2K in early April and peaking at $3.2K by the end of the month before stabilizing around $2.5K in June. Downloads were highest in late April at 45.3K, then decreased to 24.3K by the end of June. Weekly active users saw a peak of 258K in early May, followed by a decline to 196K by late June.
Die Again: Troll Game Ever by JaCat Games Studio, despite being a newer release, showed impressive download numbers, peaking at 96.5K in late May before declining to 30.1K by the end of June. Revenue was modest, reaching a high of $196 in early June. Weekly active users grew rapidly, from 7.4K in mid-May to 140.6K in early June, before settling at 112.8K by the end of the quarter.
These figures highlight the dynamic nature of the pixel games market on Android in the US. For more detailed insights and data, visit Sensor Tower.